at://bnewbold.net/app.bsky.feed.post/3loa6a6k6x22o
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Record JSON
{
"$type": "app.bsky.feed.post",
"createdAt": "2025-05-03T01:18:44.356Z",
"langs": [
"en"
],
"reply": {
"parent": {
"cid": "bafyreicmtnyhic32dfrxnka6tshb5jerwukenovznete5635jixiqbb3jm",
"uri": "at://did:plc:bnqkww7bjxaacajzvu5gswdf/app.bsky.feed.post/3loa62intxs2b"
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"root": {
"cid": "bafyreidjwoefvuhotac7vs22zf6rehz7uy5h6hrxz6njkuklktg2kxmg3u",
"uri": "at://did:plc:fpruhuo22xkm5o7ttr2ktxdo/app.bsky.feed.post/3loa3rpyyvs2h"
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},
"text": "go is pretty good at exactly this.\n\nin theory there is some garbage collection pressure with MST inversion (lots of tree nodes flying around), and manual memory mgmt or an arena allocator would help.\n\nbut could probably fiddle it down in go; and isn't a big deal anyways"
}