at://jaystevens.me/app.bsky.feed.post/3lcru4m2y7s24
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Record JSON
{
"$type": "app.bsky.feed.post",
"createdAt": "2024-12-08T09:03:22.659Z",
"langs": [
"en"
],
"reply": {
"parent": {
"cid": "bafyreic4sqxsg3d4kwjuwen42mnkij2732bjyorozhwj4hzij5iyr2s5ru",
"uri": "at://did:plc:2dbotvngybbce7kkfbmyaqy3/app.bsky.feed.post/3lcqdyqk3ls2p"
},
"root": {
"cid": "bafyreic4sqxsg3d4kwjuwen42mnkij2732bjyorozhwj4hzij5iyr2s5ru",
"uri": "at://did:plc:2dbotvngybbce7kkfbmyaqy3/app.bsky.feed.post/3lcqdyqk3ls2p"
}
},
"text": "I have it on good authority that in Unreal Engine 5 polygon count is a thing of the past.\n\nTherefore it's okay if this fork has 349 million tris, right?"
}