at://jaystevens.me/app.bsky.feed.post/3lcru4m2y7s24

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2024-12-08T09:03:22.659Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreic4sqxsg3d4kwjuwen42mnkij2732bjyorozhwj4hzij5iyr2s5ru",
      "uri": "at://did:plc:2dbotvngybbce7kkfbmyaqy3/app.bsky.feed.post/3lcqdyqk3ls2p"
    },
    "root": {
      "cid": "bafyreic4sqxsg3d4kwjuwen42mnkij2732bjyorozhwj4hzij5iyr2s5ru",
      "uri": "at://did:plc:2dbotvngybbce7kkfbmyaqy3/app.bsky.feed.post/3lcqdyqk3ls2p"
    }
  },
  "text": "I have it on good authority that in Unreal Engine 5 polygon count is a thing of the past.\n\nTherefore it's okay if this fork has 349 million tris, right?"
}