at://jaystevens.me/app.bsky.feed.post/3leedonts2k25
Back to Collection
Record JSON
{
"$type": "app.bsky.feed.post",
"createdAt": "2024-12-28T10:55:01.546Z",
"langs": [
"en"
],
"reply": {
"parent": {
"cid": "bafyreialxqpafseu5iijnfczpses5b3ie37bkz6xtijpkky63upx4fkmxe",
"uri": "at://did:plc:xu7ofot7cbufyl55ptr25sla/app.bsky.feed.post/3ledhasma422w"
},
"root": {
"cid": "bafyreibkvx3yz6tqwfn4ddzp6ne5z47td5ntmt5cq4ponuwo2ndukoq4vq",
"uri": "at://did:plc:etidkys3gf7ngtqinkmwqt4r/app.bsky.feed.post/3ledf6momak23"
}
},
"text": "Let's assume Unreal changed their model (not that they have a reason to; they used to have such a model and changed it with UE4).\n\nThere's engines like Godot - already pre-made and FOSS. No licensing issues to be had.\n\nThere's zero reason to make a new engine unless you have VERY SPECIFIC usecases."
}