at://jaystevens.me/app.bsky.feed.post/3leedonts2k25

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2024-12-28T10:55:01.546Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreialxqpafseu5iijnfczpses5b3ie37bkz6xtijpkky63upx4fkmxe",
      "uri": "at://did:plc:xu7ofot7cbufyl55ptr25sla/app.bsky.feed.post/3ledhasma422w"
    },
    "root": {
      "cid": "bafyreibkvx3yz6tqwfn4ddzp6ne5z47td5ntmt5cq4ponuwo2ndukoq4vq",
      "uri": "at://did:plc:etidkys3gf7ngtqinkmwqt4r/app.bsky.feed.post/3ledf6momak23"
    }
  },
  "text": "Let's assume Unreal changed their model (not that they have a reason to; they used to have such a model and changed it with UE4).\n\nThere's engines like Godot - already pre-made and FOSS. No licensing issues to be had.\n\nThere's zero reason to make a new engine unless you have VERY SPECIFIC usecases."
}