at://jaystevens.me/app.bsky.feed.post/3leedonzxd225

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2024-12-28T10:55:01.547Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreifls7gvfti2ttojud4472rxfuwg3zbqvfpeqywhnmj5s33rcs4sli",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3leedonts2k25"
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    "root": {
      "cid": "bafyreibkvx3yz6tqwfn4ddzp6ne5z47td5ntmt5cq4ponuwo2ndukoq4vq",
      "uri": "at://did:plc:etidkys3gf7ngtqinkmwqt4r/app.bsky.feed.post/3ledf6momak23"
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  "text": "In the time it'll take you to get a new engine to the point where you can prototype basic mechanics, you could've made 2 or 3 complex games in Godot.\n\n\"Make your own engine\" is a trap that gets indie devs spinning their wheels, forever.\n\nIt's so much better to make small, fun games in a known engine"
}