at://jaystevens.me/app.bsky.feed.post/3lfp4upjg7s2q

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-01-14T11:17:37.187Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreics4wqfm5j372w4xynjcd2rg7fhxvbji6ud4ik5gr6a32542e3rcy",
      "uri": "at://did:plc:5cqfb4gekt2kx6jgj2cqmpud/app.bsky.feed.post/3lfoysuzuuc2h"
    },
    "root": {
      "cid": "bafyreics4wqfm5j372w4xynjcd2rg7fhxvbji6ud4ik5gr6a32542e3rcy",
      "uri": "at://did:plc:5cqfb4gekt2kx6jgj2cqmpud/app.bsky.feed.post/3lfoysuzuuc2h"
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  },
  "text": "Is there an easy porting tool to go from one to the other? Behavior Trees have a lot of inertia behind them making it difficult to swap.\n\nI looked into State Tree as a FSM replacement for gameplay code but it was a little too \"tree\" and not enough \"state\".\n(Mind you, this was back in Experimental)"
}