at://jaystevens.me/app.bsky.feed.post/3lgulhdncrs2w

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-01-29T08:47:04.968Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreianfk4lsozfpkuxoyfgqotjt4xcpxvlko5xvzls4c3fj5qscgu4yi",
      "uri": "at://did:plc:g44ycgebf3oquft3ac2m7xqf/app.bsky.feed.post/3lgu6op3xus2n"
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    "root": {
      "cid": "bafyreianfk4lsozfpkuxoyfgqotjt4xcpxvlko5xvzls4c3fj5qscgu4yi",
      "uri": "at://did:plc:g44ycgebf3oquft3ac2m7xqf/app.bsky.feed.post/3lgu6op3xus2n"
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  },
  "text": "True, but not ALL kinds of friction are fun.\n\nFor example, forced stealth sections are a type of friction (you can't use your whole kit!), but a lot of people find them frustrating because they lock you out of core mechanics (unless the game is explicitly a stealth game built for it; e.g. Hitman)"
}