at://jaystevens.me/app.bsky.feed.post/3lgulhduq3k2w

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-01-29T08:47:04.969Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreiaratuwwqsswxwwvnfqlbpwspsfbwoeeoz4ewnqwlx3jdyo6j5rt4",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lgulhdncrs2w"
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    "root": {
      "cid": "bafyreianfk4lsozfpkuxoyfgqotjt4xcpxvlko5xvzls4c3fj5qscgu4yi",
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  "text": "And the tricky thing is of course that the type of friction that is fun and Good For The Game varies on a game-by-game basis.\n\nBOTW's weapon durability is annoying but it forces you to play with the sandbox. But weapon durability in Portal wouldn't work in the same way"
}