at://jaystevens.me/app.bsky.feed.post/3lhrz7bysec2r

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-02-10T01:40:19.612Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreid7fsaul4q6k6zm34undyeqkyicclp5oihsr76mxhhtyfyo2nyn3m",
      "uri": "at://did:plc:tkibstgpkky5qdusvhhzyh6u/app.bsky.feed.post/3lhrwhqc6du22"
    },
    "root": {
      "cid": "bafyreid7fsaul4q6k6zm34undyeqkyicclp5oihsr76mxhhtyfyo2nyn3m",
      "uri": "at://did:plc:tkibstgpkky5qdusvhhzyh6u/app.bsky.feed.post/3lhrwhqc6du22"
    }
  },
  "text": "\"There is no way to make a blueprint subclass of a Subsystem that I know of\"\n\nThat's actually easy. Flag the base class with UCLASS(Abstract, Blueprintable). It should \"just work\".\n\nYou can also override ShouldCreateSubsystem() to return the value of a BlueprintNativeEvent"
}