at://jaystevens.me/app.bsky.feed.post/3lhrzi6wtpc2r

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-02-10T01:45:18.216Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreifaoug22fhz4zi2d3tivjhtuc5ma4mzqzvmkiubtuirq7cptqqtcq",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lhrzi6rfus2r"
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    "root": {
      "cid": "bafyreid7fsaul4q6k6zm34undyeqkyicclp5oihsr76mxhhtyfyo2nyn3m",
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  "text": "This is also why caching GWorld is a bad idea, etc.\nIf you have an object that relies there always being a single UWorldSubsystem, that logic will break in these edge cases.\n\nEngineSubsystem is fine to treat as a \"true\" singleton.\n\nA GameInstanceSubsystem is created for every player in PIE"
}