at://jaystevens.me/app.bsky.feed.post/3lmesyujzn22w

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-04-09T10:50:43.089Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreicewv5hebh7cjg4xsql7thxxpvr5bzdzrsjxzzhfq4jq5hphyj2sm",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lmesyuero22w"
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    "root": {
      "cid": "bafyreihxgrwmnl2akqxmxwpiybpvaeabushqbj22ktfpkpzxifb2cut2cm",
      "uri": "at://did:plc:mdjhvva6vlrswsj26cftjttd/app.bsky.feed.post/3lmeoleszts2d"
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  },
  "text": "Even in PvP, having comms that anyone can read might be a good mechanic to build around.\n\nFor example, making fake distress signals in a PvP space game to lure people into a trap, like the game version of an anglerfish. It's a neat space to think about"
}