at://jaystevens.me/app.bsky.feed.post/3lnfccbceyk2c

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-04-22T08:49:36.386Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreieesnk5nbmtq5jolj2gi3zpe64kmqhaml7j73bjj7kvpg6d4hd7ii",
      "uri": "at://did:plc:35mrmehc4xgurw4vrd3jtukk/app.bsky.feed.post/3lneuijt7fs2j"
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    "root": {
      "cid": "bafyreidtsoyrxceazdchz47wbxldjuhkau7cdwg6lx5dy5qe54ftupnxiu",
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  "text": "The fact that those expensive items are not permanent is a HUGE design issue IMO.\n\nBlue Prince does a lot of great things as a puzzle game but that example is one of many where the roguelite aspects aren't done as well in my opinion"
}