at://jaystevens.me/app.bsky.feed.post/3lriskxoaek24

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-06-13T15:59:33.875Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreiaegsbb2ortzloevm5dqkak2uwdwepr2is67tief2px35w24wrapi",
      "uri": "at://did:plc:jego6l5zghrwcbutw72b6kxl/app.bsky.feed.post/3lrirzvq4gc2f"
    },
    "root": {
      "cid": "bafyreiafx5pbuffoipjpabbgs3rse3m3qdlfhm47anjrirxuik3pxusfm4",
      "uri": "at://did:plc:h33ckugt6bpytwijrowhkcts/app.bsky.feed.post/3lrhp6333ac2l"
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  },
  "text": "The pattern that works best for me in Unreal is using blueprints to map out logic quickly and then later porting that down to C++ if it needs to be performant.\n\nIf I can't do that, I'll make a bunch of changes without compiling (assuming I don't need breakpoints) and \"batch\" them to minimize loads"
}