at://jaystevens.me/app.bsky.feed.post/3lrjo5qvlck2j

Back to Collection

Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-06-14T00:13:15.154Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreie2cganc3cwckjnubwfc4viyccrrujba3ofodztwlhnrwt5myhjva",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lrjo5qvkdc2j"
    },
    "root": {
      "cid": "bafyreicai332seiznvnvls2wwlo3cv2l6eljqdwocfxndmd35eeej2hb2y",
      "uri": "at://did:plc:f2mmt5cpordy27x4kx4ng5u2/app.bsky.feed.post/3lrjiks6j722l"
    }
  },
  "text": "Portal 1 is a good example of a focused game that really wanted to make sure it nailed one mechanic really well. It did a bunch of puzzles and then ended before that mechanic wore out its welcome.\nThere's no reason to put 5000 collectibles in every Portal level other than \"get more playtime\""
}