at://jaystevens.me/app.bsky.feed.post/3lsgozyoje22i

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-06-25T13:16:15.433Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreidwlmbvgl2hrlhmlfuuiq2jmd7mgiyt5yj2onuams7isgdi4xyhgu",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lsgosxvfo22i"
    },
    "root": {
      "cid": "bafyreidik7lbvkisdvpgwsqr2remrg3xmtsr5hyfdoqgwhbp3uhbwuckiq",
      "uri": "at://did:plc:vc5hacoafbzkv7ull4cx4cgt/app.bsky.feed.post/3lsgmq6ukac2p"
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  },
  "text": "This isn't a knock on Unreal, this is me using the engine for the last 13ish years in both AAA and indie contexts and seeing where its limitations are.\n\nYou CAN solve them but how often are people going through and rewriting the CharacterMovementConponent, let alone the physics system?"
}