at://jaystevens.me/app.bsky.feed.post/3lvlihsnbd22d

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-08-04T15:17:36.244Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreiearwkvkmzo3ky76lk4vqato7fsfucem66krhx5lkgnql5qzfqlly",
      "uri": "at://did:plc:m5wvwfth6pdkxyoee7ug3v2v/app.bsky.feed.post/3lvlhz76sgc22"
    },
    "root": {
      "cid": "bafyreiearwkvkmzo3ky76lk4vqato7fsfucem66krhx5lkgnql5qzfqlly",
      "uri": "at://did:plc:m5wvwfth6pdkxyoee7ug3v2v/app.bsky.feed.post/3lvlhz76sgc22"
    }
  },
  "text": "\"I'd love to know what kind of audience or playtesting informs the time windows, here.\"\nSpeaking as a gamedev, 99% of the time it's vibes-based more than anything else.\n\nIf it was, like 73.8 seconds then maybe there's statistics behind it, but a clean 70 is most likely \"eh just over a minute\""
}