at://jaystevens.me/app.bsky.feed.post/3lwissjjols2o

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-08-16T07:09:45.138Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreibmrng7e23zcyn4ghzm4sn54zt4gtaxnciozmtwnqi3qaoxenewx4",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3lwissjjlo22o"
    },
    "root": {
      "cid": "bafyreibu35e42iykw6baysld7knxxatoz4lo7msxhxze2dzjhaf7awbj6y",
      "uri": "at://did:plc:h33ckugt6bpytwijrowhkcts/app.bsky.feed.post/3lwia4nhhdk2q"
    }
  },
  "text": "Everything else works very similar to that, although not everything is stateless like Behavior Trees are.\n\nCreating a Blueprint involves reading the Class Default Object from the UClass; the CDO is constant and created during initial load. All blueprints are copies of their CDO"
}