at://jaystevens.me/app.bsky.feed.post/3m245rf3nps2a

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-10-01T04:02:08.334Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreifbjv6ykobvyvth5gvpb2ivdtdjljraeegbaynqop5hdvevqyqdhe",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3m245rex2b22a"
    },
    "root": {
      "cid": "bafyreibyffynqauwouc23o5ujkujn43oygze6j776h6nopltjadja33one",
      "uri": "at://did:plc:h33ckugt6bpytwijrowhkcts/app.bsky.feed.post/3m243qkggnc2o"
    }
  },
  "text": "FWIW, this is my usual process:\n* On BeginPlay/Construct (can't remember the exact nomenclature and I don't have Unreal open), I get the parent actor, cast to the expected type, and bind to an event dispatcher\n* I make the enum on the actor private and force access through setters/getters"
}