at://jaystevens.me/app.bsky.feed.post/3m2bcalkcfk26

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{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-10-03T05:05:32.230Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreiezsqdzyvm35gpusy4jigwyaihl2g7nfqlv54ra7biatuly4b3uxq",
      "uri": "at://did:plc:bzt2er6yg4cja7il4zlrdkaz/app.bsky.feed.post/3m2b5h7nosk2y"
    },
    "root": {
      "cid": "bafyreif5kmncr47ok4jx5kqdqzj6uzmlsg7i6tkbtkfgg3enowhjxeyswm",
      "uri": "at://did:plc:bzt2er6yg4cja7il4zlrdkaz/app.bsky.feed.post/3m2aiiecv3s2u"
    }
  },
  "text": "You don't need anything too fancy. You break the trajectory into chunks, then each chunk can choose to lerp to your target.\n\nYou can vary the num of chunks and lerp blend strength.\n\nIt depends on how you want the system to behave; you PROBABLY don't need full pathfinding but you CAN do it that way"
}