at://jaystevens.me/app.bsky.feed.post/3m45odqarl22b

Back to Collection

Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-10-27T05:21:46.769Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreic6h22mq3734vhlytkwly5gm6v4jyzofuw37fj3utfm3yg6adzlae",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3m45odpysos2b"
    },
    "root": {
      "cid": "bafyreiaksfvlxaedcb4sq572xdtgkfq2ndrajwnypgd37oqujinofrvv3a",
      "uri": "at://did:plc:mycunaddfx4rvdb3zkolyjcn/app.bsky.feed.post/3m45itdbglk2h"
    }
  },
  "text": "Under the hood, the editor is just using Unreal like the game is. So blueprint nodes (as in the thing you see and move around in a graph) are just UObjects.\n\nWhen you copy them, the UPROPERTY fields in the node's UObject are put in your clipboard as Key=Value\n\nUnreal does this a lot! Even in-game"
}