at://jaystevens.me/app.bsky.feed.post/3m6kfe5iyts2z
Back to Collection
Record JSON
{
"$type": "app.bsky.feed.post",
"createdAt": "2025-11-26T17:35:57.107Z",
"langs": [
"en"
],
"reply": {
"parent": {
"cid": "bafyreihfdxhv4xfvinpff4wnyaqbx3za3tp7nfg34zctdocjiajb4yxkgm",
"uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3m6kf72x4v22z"
},
"root": {
"cid": "bafyreic4srrf64kygia4h2owfr72kgrissoljtuv6quhnarl2bfajavaka",
"uri": "at://did:plc:n4v3w2lmcptvczaspsyanfhy/app.bsky.feed.post/3m6kekiwif22b"
}
},
"text": "Can the system request that the enemies have different states of alertness in the wave? For example, \"patrol\" vs \"search\" vs \"chase\"? Or are the enemies just spawned as-is, and AI behaviors take over (or things are manually moved to different alert states)?"
}