at://jaystevens.me/app.bsky.feed.post/3m6kfe5iyts2z

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2025-11-26T17:35:57.107Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreihfdxhv4xfvinpff4wnyaqbx3za3tp7nfg34zctdocjiajb4yxkgm",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3m6kf72x4v22z"
    },
    "root": {
      "cid": "bafyreic4srrf64kygia4h2owfr72kgrissoljtuv6quhnarl2bfajavaka",
      "uri": "at://did:plc:n4v3w2lmcptvczaspsyanfhy/app.bsky.feed.post/3m6kekiwif22b"
    }
  },
  "text": "Can the system request that the enemies have different states of alertness in the wave? For example, \"patrol\" vs \"search\" vs \"chase\"? Or are the enemies just spawned as-is, and AI behaviors take over (or things are manually moved to different alert states)?"
}