at://jaystevens.me/app.bsky.feed.post/3mai6zwrujc2b
Back to Collection
Record JSON
{
"$type": "app.bsky.feed.post",
"createdAt": "2025-12-21T07:27:55.841Z",
"langs": [
"en"
],
"reply": {
"parent": {
"cid": "bafyreiaxrv6zrwuyyl3mbj3eou3jjl65ti45ayd6cca2nnidok6gbqhcvi",
"uri": "at://did:plc:h33ckugt6bpytwijrowhkcts/app.bsky.feed.post/3mai5rvzbok2l"
},
"root": {
"cid": "bafyreiapzv5lk676mdpohrr35unvwpxk2mhkzddsuhvc5zq5scnlfa6lre",
"uri": "at://did:plc:h33ckugt6bpytwijrowhkcts/app.bsky.feed.post/3mahfushcos2h"
}
},
"text": "I will say one thing that DOES happen is that Unreal doesn't like going \"backwards\" in versions. If you save an asset in 5.7, you can't load that same asset in 5.6 (e.g.). Unreal stops the asset from loading.\n\nYou CAN force a load if you know what you're doing, but Unreal protects you for a reason"
}