at://jaystevens.me/app.bsky.feed.post/3mbmypujjps2g

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-01-04T22:43:25.796Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreibpiusfwlji34562lhxdkpcc5desopjpfv7svjgacaczxmgsxp5z4",
      "uri": "at://did:plc:rp7xpvs4uspvwx6yvzi3wlps/app.bsky.feed.post/3mbmvaufqlc27"
    },
    "root": {
      "cid": "bafyreif7ggtf7aka5ytgssrnupamjde5cebftmni6wtw7bhbxjzzeed73q",
      "uri": "at://did:plc:gnlyxexo7tg446kglieyvwit/app.bsky.feed.post/3mbmmo37rwc2p"
    }
  },
  "text": "Not OP, but my 2 cents as an engineer in gamedev: there's nothing wrong with screwing around to learn.\n\nJust know that Unreal - despite being C++ - does a lot of \"weird\" stuff since it has its own garbage collection/memory management situation. So avoid using stl and so on; use Unreal's variants"
}