at://jaystevens.me/app.bsky.feed.post/3mbmypuoumk2g

Back to Collection

Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-01-04T22:43:25.797Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreihfs2crtfur4ept637voneay63pcanss3kpmfnkup5js7tjzfphz4",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3mbmypujjps2g"
    },
    "root": {
      "cid": "bafyreif7ggtf7aka5ytgssrnupamjde5cebftmni6wtw7bhbxjzzeed73q",
      "uri": "at://did:plc:gnlyxexo7tg446kglieyvwit/app.bsky.feed.post/3mbmmo37rwc2p"
    }
  },
  "text": "Unreal has a UPROPERTY macro you'll see in header files; this is their internal reflection system and how you \"talk\" to the editor/GC.\nGenerally, the engine has no clue about anything that isn't flagged with UPROPERTY, which can cause the GC to free up memory you're still using if you aren't careful"
}