at://jaystevens.me/app.bsky.feed.post/3mhocyjnrne2c

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-03-22T19:51:03.183Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreihfl3xyhbqcwzqfqgc27ezwtzr432gdcgg65dx6eb66aifct2tyii",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3mhocyjnqo42c"
    },
    "root": {
      "cid": "bafyreidnfzx2elcogoltbmu3q3oy4bdl35effwzzz5dijaaaykg5kl4uhm",
      "uri": "at://did:plc:f2mmt5cpordy27x4kx4ng5u2/app.bsky.feed.post/3mhoa43bdyk2v"
    }
  },
  "text": "From that perspective, you ALREADY don't really know what code is being run or why. Unreal has a lot of really weird stuff in it, and sometimes there are legitimately engine bugs because nobody's perfect.\n\nLLMs will absolutely make this worse, but it's already there to some extent"
}