at://jaystevens.me/app.bsky.feed.post/3mibdzlk52224

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-03-30T09:30:07.614Z",
  "embed": {
    "$type": "app.bsky.embed.record",
    "record": {
      "cid": "bafyreicgbgcrcvvabuasthcyendmcunwrmjoheiqu2dwlfjyio7mjhnalu",
      "uri": "at://did:plc:n7xsqoc7ztdsmfuvfmtndp52/app.bsky.feed.post/3miaec5jlyk2n"
    }
  },
  "langs": [
    "en"
  ],
  "text": "Going to double-dip here:\n\nA navmesh is a very handy thing to have, even in a multiplayer game without NPCs.\n\nTurns out it's generally very useful to have a fast way of saying \"can a player reasonably reach this spot?\" (e.g. when dropping items and making sure players can get to them)"
}