at://jaystevens.me/app.bsky.feed.post/3mko5gefu6c2u

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-04-29T22:27:00.003Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreid3ecdzso4liqa5cjxgltrzpmr6gojygf4qw4wkp7mr6vslc42zai",
      "uri": "at://did:plc:f2mmt5cpordy27x4kx4ng5u2/app.bsky.feed.post/3mko4dn4hdc2v"
    },
    "root": {
      "cid": "bafyreigrnjeuedqtve3aaonbjsqqolgb2yupqmgasijqydrgf26x6s5ymi",
      "uri": "at://did:plc:v5vxd243huv5hwsr5ndayzg5/app.bsky.feed.post/3mknn5ust322t"
    }
  },
  "text": "I guess what I was referring to was \"people don't want hyperspecific individualized stories\"; in a situation with many many permutations (e.g. procgen or multiplayer) you'd have stories that are hyperspecific and individualized and clearly people enjoy those.\nThe key (as I mentioned) is shared rules"
}