at://jaystevens.me/app.bsky.feed.post/3mkz4jmfzvt2g

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Record JSON

{
  "$type": "app.bsky.feed.post",
  "createdAt": "2026-05-04T07:10:12.107Z",
  "langs": [
    "en"
  ],
  "reply": {
    "parent": {
      "cid": "bafyreieykipcojoelpc4vq222ghwv4qxp7xnkc3uuuy5l6sr5ojqemjhsy",
      "uri": "at://did:plc:kf7kejzn4dpqczmp6jd3uci6/app.bsky.feed.post/3mkz4jmfzvs2g"
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    "root": {
      "cid": "bafyreidzfhxvh3swl4fn6n5ohclxh74nvhh44a4pqquk7czbojookxxfdu",
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  },
  "text": "I would expect that in an average turn-based game none of these are real factors, though:\n1. Good game AI is beatable, which means low lookahead/allow mistakes\n2. Bandwidth is plentiful and cheap now\n3. It is rare to have hundreds of units in a turn-based game"
}