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Record JSON

{
  "$type": "id.sifa.profile.position",
  "company": "Industrial Toys",
  "createdAt": "2026-04-05T01:17:56.827Z",
  "description": "Took ownership of the Battlefield Mobile First Time User Experience as we prepared for live service. Implemented a new tutorial with cutscenes and voice acting. Worked with a single level designer and studio production to create this \"singleplayer\" tutorial experience with detailed user telemetry data without requiring additional development resources.\n\nUsed Sequencer and Unreal Blueprints to create in-game cutscenes for complex setpieces, including a first-person helicopter crash and skippable cutscenes.\n\nOur tutorial completion rate improved from ~30% to 75% in soft launch when compared to open alpha, exceeding target KPIs.\n\nAfter soft launch, I pivoted to fill a gap in studio audio needs. Learning Wwise on the job, I reduced audio CPU time significantly by improving efficiency of raycast calls. I also implemented performant audio occlusion and obstruction on mobile devices, plus I simplified designer audio workflow for faster iteration, taking the process from minutes to seconds. I worked closely alongside audio designers and writers to implement in-game voice-over and worked with external partners at Dolby to implement Dolby Atmos on mobile phones.",
  "endedAt": "2023-03",
  "isPrimary": false,
  "location": {
    "city": "Pasadena",
    "country": "United States",
    "countryCode": "US",
    "region": "California"
  },
  "skills": [
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  ],
  "startedAt": "2021-06",
  "title": "Software Engineer II (Gameplay, Battlefield Mobile)"
}