at://jaystevens.me/network.cosmik.card/3m52tzbcfo22b

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Record JSON

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      "description": "I should say paths, not roads as I'm thinking more medieval-like. Also, not looking for realism. The answer I'm looking for will be to fit into the mold I describe rather than realism.\n\nI am lookin...",
      "imageUrl": "https://gamedev.stackexchange.com/Content/Sites/gamedev/Img/apple-touch-icon@2.png?v=9bca23db2259",
      "retrievedAt": "2025-11-07T19:50:30.060Z",
      "siteName": "Game Development Stack Exchange",
      "title": "Procedural river or road generation for infinite terrain",
      "type": "link"
    },
    "url": "https://gamedev.stackexchange.com/questions/59314/procedural-river-or-road-generation-for-infinite-terrain"
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  "createdAt": "2025-11-07T19:50:30.060Z",
  "type": "URL",
  "url": "https://gamedev.stackexchange.com/questions/59314/procedural-river-or-road-generation-for-infinite-terrain"
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