at://jaystevens.me/network.cosmik.card/3m56n3pqn422b
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Record JSON
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"content": {
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"metadata": {
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"author": "joewintergreen",
"description": "It’s true and weird that while both Half-Life games are considered influential and important, hardly any of what was uniquely compelling about them made it into anything else. It’s still hard to find anything that feels like it does what they did: dynamically-chatty bit-part characters with interesting behaviours, NPC classes with specific attitudes to each other, dozens of elaborate one-off scripted behaviours, the continuous sense of not being the main character. Both games are full of stubs of situations that you could build a whole game around.",
"imageUrl": "https://www.joewintergreen.com/wp-content/uploads/2025/03/hl1vending2.gif?wsr",
"retrievedAt": "2025-11-09T07:57:15.072Z",
"siteName": "joe wintergreen internet zone",
"title": "design thoughts: let things be rare"
},
"url": "https://www.joewintergreen.com/design-thoughts-let-things-be-rare/"
},
"createdAt": "2025-11-09T07:57:15.072Z",
"type": "URL",
"url": "https://www.joewintergreen.com/design-thoughts-let-things-be-rare/"
}