at://jaystevens.me/network.cosmik.card/3m56n6zqm322b
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Record JSON
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"author": "joewintergreen",
"description": "Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.",
"imageUrl": "https://www.joewintergreen.com/wp-content/uploads/2025/01/precache-stats-768x231.png?wsr",
"retrievedAt": "2025-11-09T07:59:06.209Z",
"siteName": "joe wintergreen internet zone",
"title": "Unreal Scoop: Making a “Compiling Shaders…” Screen"
},
"url": "https://www.joewintergreen.com/unreal-scoop-making-a-compiling-shaders-screen/"
},
"createdAt": "2025-11-09T07:59:06.209Z",
"type": "URL",
"url": "https://www.joewintergreen.com/unreal-scoop-making-a-compiling-shaders-screen/"
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