at://jaystevens.me/network.cosmik.card/3m7hekixunk2t
Back to Collection
Record JSON
{
"$type": "network.cosmik.card",
"content": {
"$type": "network.cosmik.card#urlContent",
"metadata": {
"$type": "network.cosmik.card#urlMetadata",
"author": "joewintergreen",
"description": "I’ve worked with a few “target-based” contextual interaction systems for NPCs on different projects, they’re one of my favourite things to make, and lately I’ve been making one for Sleight of Hand, a stealth game I’m working on at RiffRaff, deets of which I shall here now divulge. Everyone calls these objects something different: at Wolfeye and (I think) Arkane they were Distractions, I’ve also heard Smart Objects and Chores, but I call them Interest Sources on account of I first read about them in a technical article about Mark Of The Ninja while working on The Siege \u0026 The Sandfox, whose interest system I also made.",
"imageUrl": "https://www.joewintergreen.com/wp-content/uploads/2025/12/closet2.gif?wsr",
"retrievedAt": "2025-12-08T06:08:48.804Z",
"siteName": "joe wintergreen internet zone",
"title": "“interest sources”, contextual interactions for NPCs in Sleight of Hand"
},
"url": "https://www.joewintergreen.com/interest-sources-contextual-interactions-for-npcs-in-sleight-of-hand/"
},
"createdAt": "2025-12-08T06:08:48.804Z",
"type": "URL"
}