at://jaystevens.me/network.cosmik.card/3m7hekixunk2t

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{
  "$type": "network.cosmik.card",
  "content": {
    "$type": "network.cosmik.card#urlContent",
    "metadata": {
      "$type": "network.cosmik.card#urlMetadata",
      "author": "joewintergreen",
      "description": "I’ve worked with a few “target-based” contextual interaction systems for NPCs on different projects, they’re one of my favourite things to make, and lately I’ve been making one for Sleight of Hand, a stealth game I’m working on at RiffRaff, deets of which I shall here now divulge. Everyone calls these objects something different: at Wolfeye and (I think) Arkane they were Distractions, I’ve also heard Smart Objects and Chores, but I call them Interest Sources on account of I first read about them in a technical article about Mark Of The Ninja while working on The Siege \u0026 The Sandfox, whose interest system I also made.",
      "imageUrl": "https://www.joewintergreen.com/wp-content/uploads/2025/12/closet2.gif?wsr",
      "retrievedAt": "2025-12-08T06:08:48.804Z",
      "siteName": "joe wintergreen internet zone",
      "title": "“interest sources”, contextual interactions for NPCs in Sleight of Hand"
    },
    "url": "https://www.joewintergreen.com/interest-sources-contextual-interactions-for-npcs-in-sleight-of-hand/"
  },
  "createdAt": "2025-12-08T06:08:48.804Z",
  "type": "URL"
}