at://jaystevens.me/network.cosmik.card/3mczgr4p3ow2h

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Record JSON

{
  "$type": "network.cosmik.card",
  "content": {
    "$type": "network.cosmik.card#urlContent",
    "metadata": {
      "$type": "network.cosmik.card#urlMetadata",
      "author": "loren schmidt (@lorenschmidt.bsky.social)",
      "description": "a thread on how to generate connecting corridors between rooms, caves, etc.!  classic pathfinding like a* or gradient descent will tend to make meandering passages like this.  that might be what you want. but depending on your application, you might want some expressive control.",
      "imageUrl": "https://cdn.bsky.app/img/feed_thumbnail/plain/did:plc:n4v3w2lmcptvczaspsyanfhy/bafkreiaa6nlzhcujowdkf5tondvihruc5xj47jymr6sgoz6txqc43f4a5a@jpeg",
      "siteName": "Bluesky Social",
      "title": "loren schmidt (@lorenschmidt.bsky.social)",
      "type": "social"
    },
    "url": "https://bsky.app/profile/lorenschmidt.bsky.social/post/3mcyef66odk2u"
  },
  "createdAt": "2026-01-22T14:51:48.481Z",
  "type": "URL"
}