at://jaystevens.me/network.cosmik.card/3mczgr4p3ow2h
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Record JSON
{
"$type": "network.cosmik.card",
"content": {
"$type": "network.cosmik.card#urlContent",
"metadata": {
"$type": "network.cosmik.card#urlMetadata",
"author": "loren schmidt (@lorenschmidt.bsky.social)",
"description": "a thread on how to generate connecting corridors between rooms, caves, etc.! classic pathfinding like a* or gradient descent will tend to make meandering passages like this. that might be what you want. but depending on your application, you might want some expressive control.",
"imageUrl": "https://cdn.bsky.app/img/feed_thumbnail/plain/did:plc:n4v3w2lmcptvczaspsyanfhy/bafkreiaa6nlzhcujowdkf5tondvihruc5xj47jymr6sgoz6txqc43f4a5a@jpeg",
"siteName": "Bluesky Social",
"title": "loren schmidt (@lorenschmidt.bsky.social)",
"type": "social"
},
"url": "https://bsky.app/profile/lorenschmidt.bsky.social/post/3mcyef66odk2u"
},
"createdAt": "2026-01-22T14:51:48.481Z",
"type": "URL"
}