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"author": "GDC Festival of Gaming",
"description": "In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew \u0026 Jason Grinblat do an end-to-end walk-through of the systems used to generate villages in Caves of Qud, which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.\n\nRegister for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21\n\nJoin the GDC mailing list: http://www.gdconf.com/subscribe\n\nFollow GDC on Twitter: https://twitter.com/Official_GDC \n\nGDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.",
"imageUrl": "https://i.ytimg.com/vi/jV-DZqdKlnE/maxresdefault.jpg",
"siteName": "YouTube",
"title": "End-to-End Procedural Generation in Caves of Qud",
"type": "video"
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"url": "https://youtu.be/jV-DZqdKlnE"
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"createdAt": "2026-04-19T09:15:41.823Z",
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