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  "createdAt": "2025-05-05T15:20:26.545Z",
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        "alt": "Fight, Magic, Items\nHis opinion of computer gaming started to change, however, when he discovered a spreadsheet application for the Apple II called VisiCalc, which broadened his understanding of what was possible with a computer. \"It wasn't long before I started getting my toes wet in C and Pascal, as well as some early adventure games, Wizardry and Ultima,\" Sakaguchi told Forbes in 2017. \"I was captivated.\"\nWith a newfound understanding of programming languages, his career as a game developer began when he realized he could help tweak the code of his newfound favorite games-much like today's vibrant ROM hacking or modding community, which remixes and improves old games by jiggering around in the code.\n\"I had editor tools for Ultima that allowed me to remove and alter the save data. I could give myself as much money as I wanted, and as I fiddled with this and other variables, I gradually came to understand the structure of the program. I thought, 'I could [do] this myself,'\" Sakaguchi said in Introduction to Game Design.\nWith a newfound interest in programming, Sakaguchi began looking for work. He spotted a career ad for a part-time programmer in a magazine called From A and applied. Still dreaming of being a musician and with a steady job in hand, Sakaguchi dropped out of university at twenty-one to take the gig at Square Co. Ltd. Joining Square was an opportunistic decision, rather than career driven. \"It was a short-term arrangement. Something to save up enough money to buy accessories for my Apple II. Besides, Square wasn't a massive powerhouse like Namco and Konami, which I felt was completely out of my reach,\" he told Forbes.",
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  "text": "Same. But instead of becoming a game developer, I did other things ;)"
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